Development HUB. The Development HUB handles major construction projects requesting Standard Plan Examination. Permits are issued at the borough office where the project is located. 1 point 2 years ago I can't even seem to be able to get the online alt 1 to work because of retina on mac. I had a spare copy of windows so I am using that just for alt 1 runescape lol.
What does it do#
Automates and simplifies aspects of the recurring UV unfold / layout process.
Interface#
Compatibility#
Maya 2018
Maya 2019
Maya 2020
Installation#
Copy UVToolkit.py, UVCheckerPattern_1K.tga and UVDirection_1K.tga to :
Windows
Linux
Mac
Launch / Restart Maya
In Maya, open a Python Tab in the Script Editor and execute :
Warning
Please make sure that there are no Space characters in front of the code lines.
Video Overview#
Option Menus / Modifier / Help Line#
Option Menus can be accessed when you click on a button with the RMB 3.
Note
When a button features an Option Menu a little list icon appears next to the cursor.
Modifier access different functionalities when you LMB1 click on a button with
- ALT
- CTRL / CMD
- SHIFT
The Help Line, along the bottom left of the Maya user interface, provides a short description of tools and menu items as you hover over them.
Tool Menu#
Info
The Tool menu is located in the top right corner of the toolkit.
Up arrow collapses all tabs
Down arrow expands all tabs
UV Editor icon:
- LMB1 : Opens the UV Editor
- MMB2 : Opens the UV Set Editor
Question icon is a direct link to the online documentation
Stack icon opens a new window with information about the tool
Unfold Tab#
Unfold#
Info
Automatically cuts selected edges, unfolds (based on Unfold 3D) and packs the shells.
Make a UV projection of your object.
Tip
For best results make a Camera instead of an orthographical (X, Y, Z) projection.
Select your desired cutting edges.
Click on Unfold to run the script.
Note
LMB1 : Run script
RMB3 : Option Menu
Option Menu options:
- Cut selected edges
- Pack shells
Projection#
Info
Create UV texture coordinates for the selected object using a planar projection shape.
- Click on Projection with or without a Modifier to make a projection from
- LMB1 : Camera
- ALT : X
- CTRL (CMD) : Y
- SHIFT : Z
U / V#
Info
Unfolds UV selections horizontally, vertically or freely in both directions.
Select UVs
Click on U / V with or without a Modifier to run the script
Note
LMB1 : Horizontal Unfold
ALT : Vertical Unfold
CTRL (CMD) : Free Unfold
add SHIFT : Pins selected UVs during unfold
Copy UVToolkit.py, UVCheckerPattern_1K.tga and UVDirection_1K.tga to :
Windows
Linux
Mac
Launch / Restart Maya
In Maya, open a Python Tab in the Script Editor and execute :
Warning
Please make sure that there are no Space characters in front of the code lines.
Video Overview#
Option Menus / Modifier / Help Line#
Option Menus can be accessed when you click on a button with the RMB 3.
Note
When a button features an Option Menu a little list icon appears next to the cursor.
Modifier access different functionalities when you LMB1 click on a button with
- ALT
- CTRL / CMD
- SHIFT
The Help Line, along the bottom left of the Maya user interface, provides a short description of tools and menu items as you hover over them.
Tool Menu#
Info
The Tool menu is located in the top right corner of the toolkit.
Up arrow collapses all tabs
Down arrow expands all tabs
UV Editor icon:
- LMB1 : Opens the UV Editor
- MMB2 : Opens the UV Set Editor
Question icon is a direct link to the online documentation
Stack icon opens a new window with information about the tool
Unfold Tab#
Unfold#
Info
Automatically cuts selected edges, unfolds (based on Unfold 3D) and packs the shells.
Make a UV projection of your object.
Tip
For best results make a Camera instead of an orthographical (X, Y, Z) projection.
Select your desired cutting edges.
Click on Unfold to run the script.
Note
LMB1 : Run script
RMB3 : Option Menu
Option Menu options:
- Cut selected edges
- Pack shells
Projection#
Info
Create UV texture coordinates for the selected object using a planar projection shape.
- Click on Projection with or without a Modifier to make a projection from
- LMB1 : Camera
- ALT : X
- CTRL (CMD) : Y
- SHIFT : Z
U / V#
Info
Unfolds UV selections horizontally, vertically or freely in both directions.
Select UVs
Click on U / V with or without a Modifier to run the script
Note
LMB1 : Horizontal Unfold
ALT : Vertical Unfold
CTRL (CMD) : Free Unfold
add SHIFT : Pins selected UVs during unfold
Straighten#
Info
Use LMB1 to straighten selected UVs (works best with small curvatures)
Select UVs
LMB 1 click on Straighten to run the script
Info
Use ALT to straighten UV Shells
Select an edge loop
ALT click on Straighten to run the script
Gridify#
Info
Automatically unfolds cylindrical shapes based on a cutting edge selection.
Make an edge selection on a cylindrical shape that serves as the cut line
Click on Gridify to run the script
Layout Tab#
Layout#
Info
LMB1 Automatically arranges objects UV shells and scales them uniformly.
Use ALT to do it individually for every object.
Select one or multiple objects
Set your Layout size in the MMB2menu
Set your options in the Option Menu
Click on Layout with or without a Modifier to run the script
Note
MMB2 : Set Layout size
RMB3 : Option Menu
Option Menu options:
Shell rotation:
- None
- Free
- 90 Degree
Grid Arrange#
Info
Use LMB1 to arrange object's UV layouts in a grid.
Use ALT to sort layouts based on their Polygon count.
Select one or multiple objects.
Define your layout scale size within the MMB2menu.
Click on Grid Arrange with or without a Modifier to run the script
Stack#
Info
LMB1 Stack object's UV layouts in default range, without changing the scale size.
Use ALT to stack and scale the layouts uniformly.
Use CTRL to stack UV shells
Select multiple objects or UV shells.
Option to set a uniform scale size within the MMB2menu.
Click on Stack with or without a Modifier to run the script.
Align#
Info
Align UV shells to a specified reference.
LMB1 Horizontally
ALT Vertically
CTRL Match position
Select a UV shell and click with the MMB2 on Align to set it as your reference
Select multiple UV shells
Click on Align with or without a Modifier to run the script
Spread#
Info
Distribute UV layouts based on an input value (object based).
Select multiple objects.
Set a move value within the MMB2menu.
Click on Spread with or without a Modifier to run the script:
LMB1 : Move right
ALT : Move up
add SHIFT : opposite directions (left, down)
Modify Tab#
Rotate#
Info
Use LMB1 to rotate UV shells clockwise or ALT for counterclockwise.
Velamma all episodes pdf free. Add SHIFT to rotate each shell individually.
Select UV shells
Set your options in the Option Menu.
Click on Rotate with or without a Modifier to run the script
Note
RMB 3 : Option Menu
Option Menu options:
Rotation value
- 15
- 45
- 90
- 180
Flip#
Info
Flip the position of selected UVs or UV shells
LMB1 to flip all selected UVs
ALT to flip each UV shell from their individual center point
SHIFT to flip all back-facing shells automatically (Select an object or UVs)
Orient#
Info
Orient UV shells
Alt 1 Toolkit For Mac
LMB1 Orient selected UV shells to run parallel with the closest U or V axis
ALT Align orientation with the X-Axis
CTRL (CMD) Align orientation with the Y-Axis
SHIFT Align orientation with the Z-Axis
Local Scale#
Info
Scale multiple UV shells at their individual center point.
Select 1 UV from every target shell
Click on the Local Scale button to launch the scale process
A new window opens, use the Slider to interactively scale the UV shells
Click on Done to finish the process
Equalizer#
Info
Match your object's UV layout scale to the size of a specified source.
Select your source object
Use ALT click on the Equalize button to define the scale reference
Select one or multiple target object(s)
LMB1 click on Equalize to match the scale size
UV Shader#
Info
Creates two UV shaders with custom texture maps (map size is 1K).
Useful to check if your UVs are properly unfolded, oriented and equal in size.
1) Checker Pattern
2) UV Direction
Create / Del
LMB1 click creates the shaders
SHIFT click deletes the shaders
Select one or multiple objects
Un / Assign
LMB click assigns the Checker Pattern shader
ALT click assigns the UV Direction shader
SHIFT click unassigns the current shader
Choose your texture size:
- 1K
- 2K
- 4K
- 8K
- 16K
- 32K
Transfer#
Info
Transfer UV layouts from source to target objects.
Set one or multiple source objects
Set one or multiple target objects
Note
If you have multiple source objects, the script will copy
from source 1 to target 1
from source 2 to target 2
and so on, until there are no sources left.
Set your options in the Option Menu. (RMB 3 click on Copy button)
Click on Copy to run the script
Note
Copy Button
LMB 1 : Run script
RMB 3 : Option Menu
Option Menu options:
Sample Space
- Topology
- World
- Local
- Component
Layout Scope
- All
- Current
LMB - Left Mouse Button ↩↩↩↩↩↩↩↩↩↩↩↩↩↩↩↩↩↩
MMB - Middle Mouse Button ↩↩↩↩↩↩↩↩↩↩↩
RMB - Right Mouse Button ↩↩↩↩↩↩
Development HUB
The Development HUB handles major construction projects requesting Standard Plan Examination. Permits are issued at the borough office where the project is located. A consultation is required.
In order to work with the Development HUB you must be registered to electronically file documents with the Department and you must meet the following qualifications:
- Your application must be a New Building (NB) or Alteration Type-1 (Alt-1) job or include the installation of solar panels or a green roof
- You must be a registered eFiling user. Visit the eFiling page on the Department's website to become an eFiling user
- Your computer must have the following:
a. An internet connection (cable modem, DSL, etc.)
b. One of the following operating systems: Windows XP, Windows 7, Vista, OS X v10.5 or newer
c. A dual-core processor or better. 4 GB of RAM is recommended
d. One of the following internet browsers: Internet Explorer 7.0, Mozilla Firefox 3.0 or newer
Note: The eFiling system does not function with the Safari web browser. Please download Firefox for OSX in order to use eFiling
e. Adobe Acrobat Professional 9 or newer
We also recommend that you have:
Is Alt 1 Toolkit Bannable
- A large monitor with 1080p or better resolution
- A web camera for video conferencing (a high definition camera is also recommended)
Alt 1 Toolkit Hacked
To join the Development HUB, please complete the information below to request an appointment to make your New Building (NB) or Alteration Type-1 (Alt-1) project a part of the center.
Alt1 Toolkit For Mac
For Mac Users: This request form may not function properly with your Safari web browser. In the interim, please download the free Mozilla Firefox web browser in order use this form. For more information on Mozilla Firefox for Macs, and to download the current version of Mozilla Firefox.
Find your Development HUB User Guide here.